The streets of San Paro are running red with the blood of the just and the guilty alike, and we've assigned reviewer Kyle Horner to the middle of the madness to bring us his impressions of Realtime Worlds' ambitious open-world MMO.
It's a well-documented fact that hundreds of apps and games hit the iTunes App Store each week, but how many of these pocket-sized endeavors are worth your hard earned cash? Each week, we pick out the best (or simply the most notable) of the bunch for our App Store Games of the Week.
Dave Jones, entrepreneurial game designer known for Grand Theft Auto and Lemmings, talks about getting beat up by Scottish gangs as a kid for achieving a high score in Galaga, how GTA originally had dinosaurs roaming
its city streets, and his new open-world MMO game,
All Points Bulletin.
GamePro's deeper look at gaming gear focuses its collective eye on Gunnar Optiks, a line of gaming-dedicated glasses. Read on to learn about the eyewear's origins and the personal opinions of the product from GamePro editors.
A comprehensive look at Rockstar Games' enormously influential open-world video game franchise, Grand Theft Auto, and how elements from each of the GTA games ultimately helped shape what you experience in Rockstar's latest effort, Red Dead Redemption.
From designing educational software to becoming synonymous with hardcore video game violence, we explore the anarchic history of Running with Scissors with CEO and cofounder Vince Desi.
It's a well-documented fact that hundreds of apps and games hit the iTunes App Store each week, but how many of these pocket-sized endeavors are worth your hard earned cash? Each week, we pick out the best (or simply the most notable) of the bunch for our App Store Games of the Week.
Kepa Auwa, lead designer at Rocketcat Games on their 16-bit style iPhone game Super QuickHook, discusses creating games with a three person team spread out across the globe, Totino's Pizza Rolls, and being able to quit their day jobs due to the unexpected success of Super QuickHook.
Hollywood has an abysmal track record when it comes to video game adaptations. Producer Ari Arad hopes to change that with the upcoming films he's attached to including Mass Effect, Uncharted, EverQuest, and Lost Planet.
Halo: Reach's multiplayer beta, which ran from May 3 through May 19, had more than 2.7 million participants. In this exclusive interview, Bungie's community director Brian Jarrard discusses the lessons, numbers, and stories that came out of the beta testing, as well as what we can expect to see in Halo: Reach when the full game releases September 14 on Xbox 360.